Bonus-equipo
Drop Equipment Bonuses
In Oroza RO, all items dropped from monsters and MVPs have a chance to include between 1 to 3 random enchantments. These bonuses are carefully balanced to maintain game equilibrium and enhance excitement.
Which equipment can have enchantments?
- Hats
- Mids
- Lowers
- Weapons
- Shields
- Garments
- Accessories
- Boots
🎯 First Enchantment (Bonus 1)
This enchantment always appears when an item drops with a bonus. It includes attributes like stats and elemental resistances.
Bonus | Probability |
---|---|
+1 to any stat (STR, AGI, etc.) | 30% |
+2 to any stat | 5% |
+3 to any stat | 0.5% |
+1/2/3% elemental resistance | 20% / 10% / 5% |
Physical or magical damage reduction from mobs (1%/2%/3%) | 20% / 10% / 5% |
Increased physical or magical damage to mobs (1%/2%/3%) | 20% / 10% / 5% |
✨ Second and Third Enchantment (Bonus 2)
These enchantments are added if the item has more than one bonus. They include offensive boosts, regeneration, and bonuses against MVPs or specific races.
Bonus | Probability |
---|---|
ATK / MATK +1% ~ +2% | 20% / 5% |
ASPD +1 ~ +2 / ASPD +1% ~ +2% | 6% / 1% |
Heal effectiveness +1% ~ +10% | 10% / 5% |
Flat or percentage-based MAX HP or SP | 20% / 10% / 5% / 3% |
HP/SP recovery +1% ~ +10% | 20% / 10% |
ATK / MATK / HIT +1 ~ +15 | 20% / 5% |
DEF / MDEF +1 ~ +6 | 20% / 5% |
FLEE / CRIT +1 ~ +10 | 20% / 5% |
Ignore magical or physical DEF of MVP (1% ~ 5%) | 5% / 1% |
Increased damage to MVPs (physical/magical 1% ~ 5%) | 5% / 1% |
Increased damage to specific races (Formless, Undead, Brute, etc.) | 3% ~ 5% |
Increased magical damage to elements (Water, Earth, Fire, etc.) | 5% |
📎 If you'd like to view the full table with all enchantments and organized probabilities, you can download the Excel file from the button above.